5.1 Why Start with a Casual Game Platform First
Firstly, casual games have a huge user base. As mentioned earlier, it occupies 70% of the global game market user group, which means that there is a wider audience that can be exposed to and participate in the platform, meaning that doing casual games will bring huge user traffic to Legendary Space and create the possibility of huge advertising revenue.
Secondly, the fragmented nature of casual games is in line with the rhythm of modern users' lives. In their busy lives, people are more inclined to use short breaks to play a relaxing casual game to relax, which is characterized by easy to start and fast spread.
At the same time, the game of Web3 lies in the reallocation of the ownership and value of game assets. Users are no longer just game players, but become the owners of game assets, governance decision-makers and recipients of game revenue.
This model can greatly increase user participation and loyalty, bring stable user traffic and an active community atmosphere to the casual game platform, and with the help of the spread of Telegram social traffic and the development route of Telegram mini-program games, it can achieve the rapid development of the platform.
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